<Config>
    <ConfigType>MAIN</ConfigType>
    <RenderPropertyFlags>197248</RenderPropertyFlags>
    <Center.x>2.053252</Center.x>
    <Center.y>0.221497</Center.y>
    <Center.z>-0.616995</Center.z>
    <Extent.x>4.303252</Extent.x>
    <Extent.y>2.706885</Extent.y>
    <Extent.z>3.866995</Extent.z>
    <Radius>6.387398</Radius>
    <Mass>1.000000</Mass>
    <Drag>1.000000</Drag>
    <MeshCenter.x>1.568965</MeshCenter.x>
    <MeshCenter.y>-0.480505</MeshCenter.y>
    <MeshCenter.z>-0.793898</MeshCenter.z>
    <MeshExtent.x>3.318403</MeshExtent.x>
    <MeshExtent.y>2.004883</MeshExtent.y>
    <MeshExtent.z>3.690093</MeshExtent.z>
    <MeshRadius>5.352396</MeshRadius>

    <Files>
        <Config>
            <ConfigType>FILE</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>1.517764</Position.x>
                    <Position.y>0.040538</Position.y>
                    <Position.z>-1.147561</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>-0.037516</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>0.999335</Rotation.w>
                    <Scale>1.991355</Scale>
                </Config>
            </Transformer>
            <Name></Name>
            <FileName>data\graphics\landscape\terrain\decals\harbor\harbor_decal_09.cfg</FileName>
            <AdaptTerrainHeight>0</AdaptTerrainHeight>
        </Config>
        <Config>
            <ConfigType>FILE</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>1.721477</Position.x>
                    <Position.y>0.038451</Position.y>
                    <Position.z>-0.746402</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>-0.707107</Rotation.y>
                    <Rotation.z>-0.000000</Rotation.z>
                    <Rotation.w>0.707107</Rotation.w>
                    <Scale>1.191355</Scale>
                </Config>
            </Transformer>
            <Name></Name>
            <FileName>data\graphics\landscape\terrain\decals\harbor\harbor_decal_08.cfg</FileName>
            <AdaptTerrainHeight>0</AdaptTerrainHeight>
        </Config>
        <Config>
            <ConfigType>FILE</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>2.463723</Position.x>
                    <Position.y>0.035707</Position.y>
                    <Position.z>-2.030612</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.725737</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>0.688066</Rotation.w>
                    <Scale>2.467160</Scale>
                </Config>
            </Transformer>
            <Name></Name>
            <FileName>data\graphics\landscape\terrain\decals\harbor\harbor_decal_11.cfg</FileName>
            <AdaptTerrainHeight>0</AdaptTerrainHeight>
        </Config>
        <Config>
            <ConfigType>FILE</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>1.547930</Position.x>
                    <Position.y>0.057896</Position.y>
                    <Position.z>-0.798463</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.247289</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>0.968945</Rotation.w>
                    <Scale>1.000000</Scale>
                </Config>
            </Transformer>
            <Name></Name>
            <FileName>data\graphics\landscape\terrain\decals\harbor\harbor_decal_06.cfg</FileName>
            <AdaptTerrainHeight>0</AdaptTerrainHeight>
        </Config>
        <Config>
            <ConfigType>FILE</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>0.308990</Position.x>
                    <Position.y>0.052917</Position.y>
                    <Position.z>-0.597847</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>-0.869216</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>0.494469</Rotation.w>
                    <Scale>1.000000</Scale>
                </Config>
            </Transformer>
            <Name></Name>
            <FileName>data\graphics\landscape\terrain\decals\harbor\harbor_decal_06.cfg</FileName>
            <AdaptTerrainHeight>0</AdaptTerrainHeight>
        </Config>
        <Config>
            <ConfigType>FILE</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>2.645679</Position.x>
                    <Position.y>1.442775</Position.y>
                    <Position.z>1.934972</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>1.000000</Rotation.w>
                    <Scale>0.400000</Scale>
                </Config>
            </Transformer>
            <Name></Name>
            <FileName>data\graphics\props\flags\animated_flags\flag_anim_horizontal_white_02.cfg</FileName>
            <AdaptTerrainHeight>0</AdaptTerrainHeight>
        </Config>
        <Config>
            <ConfigType>FILE</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>0.166043</Position.x>
                    <Position.y>1.094112</Position.y>
                    <Position.z>-2.743793</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>1.000000</Rotation.w>
                    <Scale>0.300000</Scale>
                </Config>
            </Transformer>
            <Name></Name>
            <FileName>data\graphics\props\flags\animated_flags\flag_anim_horizontal_white_02.cfg</FileName>
            <AdaptTerrainHeight>0</AdaptTerrainHeight>
        </Config>
        <Config>
            <ConfigType>FILE</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>1.294422</Position.x>
                    <Position.y>0.506913</Position.y>
                    <Position.z>0.958663</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>1.000000</Rotation.w>
                    <Scale>1.000000</Scale>
                </Config>
            </Transformer>
            <Name></Name>
            <FileName>data\graphics\props\lights\electric_wall_lamp_01.cfg</FileName>
            <AdaptTerrainHeight>0</AdaptTerrainHeight>
        </Config>
        <Config>
            <ConfigType>FILE</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>2.513219</Position.x>
                    <Position.y>0.506913</Position.y>
                    <Position.z>0.996227</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>1.000000</Rotation.w>
                    <Scale>1.000000</Scale>
                </Config>
            </Transformer>
            <Name></Name>
            <FileName>data\graphics\props\lights\electric_wall_lamp_01.cfg</FileName>
            <AdaptTerrainHeight>0</AdaptTerrainHeight>
        </Config>
        <Config>
            <ConfigType>FILE</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>0.260132</Position.x>
                    <Position.y>-0.213265</Position.y>
                    <Position.z>-2.104554</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>1.000000</Rotation.w>
                    <Scale>1.000000</Scale>
                </Config>
            </Transformer>
            <Name></Name>
            <FileName>data\graphics\props\lights\street_lamp_02.cfg</FileName>
            <AdaptTerrainHeight>0</AdaptTerrainHeight>
        </Config>
        <Config>
            <ConfigType>FILE</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>0.260132</Position.x>
                    <Position.y>-0.213265</Position.y>
                    <Position.z>-1.268407</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>1.000000</Rotation.w>
                    <Scale>1.000000</Scale>
                </Config>
            </Transformer>
            <Name></Name>
            <FileName>data\graphics\props\lights\street_lamp_02.cfg</FileName>
            <AdaptTerrainHeight>0</AdaptTerrainHeight>
        </Config>
        <Config>
            <ConfigType>FILE</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>0.260132</Position.x>
                    <Position.y>-0.213265</Position.y>
                    <Position.z>-0.013958</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>1.000000</Rotation.w>
                    <Scale>1.000000</Scale>
                </Config>
            </Transformer>
            <Name></Name>
            <FileName>data\graphics\props\lights\street_lamp_02.cfg</FileName>
            <AdaptTerrainHeight>0</AdaptTerrainHeight>
        </Config>
    </Files>
    
    <Models>
        //00 Ground & Building
        <Config>
            <ConfigType>MODEL</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>3.043531</Position.x>
                    <Position.y>-0.178747</Position.y>
                    <Position.z>1.335648</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>-1.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>-0.000000</Rotation.w>
                    <Scale>1.000000</Scale>
                </Config>
            </Transformer>
            <Materials>
                <Config>
                    <ConfigType>MATERIAL</ConfigType>
                    <Name>ground</Name>
                    <ShaderID>8</ShaderID>
                    <VertexFormat>P4h_N4b_G4b_B4b_T2h</VertexFormat>
                    <NumBonesPerVertex>0</NumBonesPerVertex>
                    <METALLIC_TEX_ENABLED>1</METALLIC_TEX_ENABLED>
                    <cModelMetallicTex>data/graphics/buildings/special/harbor_08/maps/harbor_08_ground_metal.psd</cModelMetallicTex>
                    <cUseTerrainTinting>0</cUseTerrainTinting>
                    <SEPARATE_AO_TEXTURE>0</SEPARATE_AO_TEXTURE>
                    <cSeparateAOTex>data/graphics/effects/default_model_mask.png</cSeparateAOTex>
                    <Common>Common</Common>
                    <DIFFUSE_ENABLED>1</DIFFUSE_ENABLED>
                    <cModelDiffTex>data/graphics/buildings/special/harbor_08/maps/harbor_08_ground_diff.psd</cModelDiffTex>
                    <NORMAL_ENABLED>1</NORMAL_ENABLED>
                    <cModelNormalTex>data/graphics/buildings/special/harbor_08/maps/harbor_08_ground_norm.psd</cModelNormalTex>
                    <cDiffuseColor.r>1.000000</cDiffuseColor.r>
                    <cDiffuseColor.g>1.000000</cDiffuseColor.g>
                    <cDiffuseColor.b>1.000000</cDiffuseColor.b>
                    <ALPHA_BLEND_ENABLED>0</ALPHA_BLEND_ENABLED>
                    <cTexScrollSpeed>0.000000</cTexScrollSpeed>
                    <DYE_MASK_ENABLED>0</DYE_MASK_ENABLED>
                    <HEIGHT_MAP_ENABLED>0</HEIGHT_MAP_ENABLED>
                    <cParallaxScale>1.000000</cParallaxScale>
                    <PARALLAX_MAPPING_ENABLED>1</PARALLAX_MAPPING_ENABLED>
                    <SELF_SHADOWING_ENABLED>0</SELF_SHADOWING_ENABLED>
                    <WATER_CUTOUT_ENABLED>0</WATER_CUTOUT_ENABLED>
                    <TerrainAdaption>TerrainAdaption</TerrainAdaption>
                    <ADJUST_TO_TERRAIN_HEIGHT>0</ADJUST_TO_TERRAIN_HEIGHT>
                    <VERTEX_COLORED_TERRAIN_ADAPTION>0</VERTEX_COLORED_TERRAIN_ADAPTION>
                    <ABSOLUTE_TERRAIN_ADAPTION>0</ABSOLUTE_TERRAIN_ADAPTION>
                    <Environment>Environment</Environment>
                    <cUseLocalEnvironmentBox>1</cUseLocalEnvironmentBox>
                    <cEnvironmentBoundingBox.x>0.000000</cEnvironmentBoundingBox.x>
                    <cEnvironmentBoundingBox.y>0.000000</cEnvironmentBoundingBox.y>
                    <cEnvironmentBoundingBox.z>0.000000</cEnvironmentBoundingBox.z>
                    <cEnvironmentBoundingBox.w>4.000000</cEnvironmentBoundingBox.w>
                    <Glow>Glow</Glow>
                    <GLOW_ENABLED>0</GLOW_ENABLED>
                    <cEmissiveColor.r>2.000000</cEmissiveColor.r>
                    <cEmissiveColor.g>2.000000</cEmissiveColor.g>
                    <cEmissiveColor.b>2.000000</cEmissiveColor.b>
                    <NIGHT_GLOW_ENABLED>0</NIGHT_GLOW_ENABLED>
                </Config>
                <Config>
                    <ConfigType>MATERIAL</ConfigType>
                    <Name>harbor_08</Name>
                    <ShaderID>8</ShaderID>
                    <VertexFormat>P4h_N4b_G4b_B4b_T2h</VertexFormat>
                    <NumBonesPerVertex>0</NumBonesPerVertex>
                    <METALLIC_TEX_ENABLED>1</METALLIC_TEX_ENABLED>
                    <cModelMetallicTex>data/graphics/buildings/special/harbor_08/maps/harbor_08_metal.psd</cModelMetallicTex>
                    <cUseTerrainTinting>0</cUseTerrainTinting>
                    <SEPARATE_AO_TEXTURE>0</SEPARATE_AO_TEXTURE>
                    <cSeparateAOTex>data/graphics/effects/default_model_mask.png</cSeparateAOTex>
                    <Common>Common</Common>
                    <DIFFUSE_ENABLED>1</DIFFUSE_ENABLED>
                    <cModelDiffTex>data/graphics/hc/buildings/harbor/oil_pier/south/maps/harbor_08_sa_diff.psd</cModelDiffTex>
                    <NORMAL_ENABLED>1</NORMAL_ENABLED>
                    <cModelNormalTex>data/graphics/hc/buildings/harbor/oil_pier/south/maps/harbor_08_sa_norm.psd</cModelNormalTex>
                    <cDiffuseColor.r>1.000000</cDiffuseColor.r>
                    <cDiffuseColor.g>1.000000</cDiffuseColor.g>
                    <cDiffuseColor.b>1.000000</cDiffuseColor.b>
                    <ALPHA_BLEND_ENABLED>0</ALPHA_BLEND_ENABLED>
                    <cTexScrollSpeed>0.000000</cTexScrollSpeed>
                    <DYE_MASK_ENABLED>0</DYE_MASK_ENABLED>
                    <HEIGHT_MAP_ENABLED>0</HEIGHT_MAP_ENABLED>
                    <cParallaxScale>1.000000</cParallaxScale>
                    <PARALLAX_MAPPING_ENABLED>1</PARALLAX_MAPPING_ENABLED>
                    <SELF_SHADOWING_ENABLED>0</SELF_SHADOWING_ENABLED>
                    <WATER_CUTOUT_ENABLED>0</WATER_CUTOUT_ENABLED>
                    <TerrainAdaption>TerrainAdaption</TerrainAdaption>
                    <ADJUST_TO_TERRAIN_HEIGHT>0</ADJUST_TO_TERRAIN_HEIGHT>
                    <VERTEX_COLORED_TERRAIN_ADAPTION>0</VERTEX_COLORED_TERRAIN_ADAPTION>
                    <ABSOLUTE_TERRAIN_ADAPTION>0</ABSOLUTE_TERRAIN_ADAPTION>
                    <Environment>Environment</Environment>
                    <cUseLocalEnvironmentBox>1</cUseLocalEnvironmentBox>
                    <cEnvironmentBoundingBox.x>0.000000</cEnvironmentBoundingBox.x>
                    <cEnvironmentBoundingBox.y>0.000000</cEnvironmentBoundingBox.y>
                    <cEnvironmentBoundingBox.z>0.000000</cEnvironmentBoundingBox.z>
                    <cEnvironmentBoundingBox.w>4.000000</cEnvironmentBoundingBox.w>
                    <Glow>Glow</Glow>
                    <GLOW_ENABLED>0</GLOW_ENABLED>
                    <cEmissiveColor.r>0.861000</cEmissiveColor.r>
                    <cEmissiveColor.g>0.861000</cEmissiveColor.g>
                    <cEmissiveColor.b>0.861000</cEmissiveColor.b>
                    <NIGHT_GLOW_ENABLED>1</NIGHT_GLOW_ENABLED>
                    <cNightGlowMap>data/graphics/buildings/special/harbor_08_colony/maps/harbor_08_colony_mask02.psd</cNightGlowMap>
                </Config>
            </Materials>
            <Name></Name>
            <FileName>data\graphics\buildings\special\harbor_08\rdm\harbour_08_lod0.rdm</FileName>
            <IgnoreRuinState>0</IgnoreRuinState>
        </Config>

        //01 Big Tank
        <Config>
            <ConfigType>MODEL</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>3.043531</Position.x>
                    <Position.y>-0.178747</Position.y>
                    <Position.z>1.335648</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>-1.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>-0.000000</Rotation.w>
                    <Scale>1.000000</Scale>
                </Config>
            </Transformer>
            <Materials>
                <Config>
                    <ConfigType>MATERIAL</ConfigType>
                    <Name>btank</Name>
                    <ShaderID>8</ShaderID>
                    <VertexFormat>P4h_N4b_G4b_B4b_T2h</VertexFormat>
                    <NumBonesPerVertex>0</NumBonesPerVertex>
                    <METALLIC_TEX_ENABLED>1</METALLIC_TEX_ENABLED>
                    <cModelMetallicTex>data/graphics/buildings/special/harbor_15/maps/harbor_15_metal.psd</cModelMetallicTex>
                    <cUseTerrainTinting>0</cUseTerrainTinting>
                    <SEPARATE_AO_TEXTURE>0</SEPARATE_AO_TEXTURE>
                    <cSeparateAOTex>data/graphics/effects/default_model_mask.png</cSeparateAOTex>
                    <Common>Common</Common>
                    <DIFFUSE_ENABLED>1</DIFFUSE_ENABLED>
                    <cModelDiffTex>data/graphics/buildings/special/harbor_15/maps/harbor_15_diff.psd</cModelDiffTex>
                    <NORMAL_ENABLED>1</NORMAL_ENABLED>
                    <cModelNormalTex>data/graphics/buildings/special/harbor_15/maps/harbor_15_norm.psd</cModelNormalTex>
                    <cDiffuseColor.r>1.000000</cDiffuseColor.r>
                    <cDiffuseColor.g>1.000000</cDiffuseColor.g>
                    <cDiffuseColor.b>1.000000</cDiffuseColor.b>
                    <ALPHA_BLEND_ENABLED>0</ALPHA_BLEND_ENABLED>
                    <cTexScrollSpeed>0.000000</cTexScrollSpeed>
                    <DYE_MASK_ENABLED>0</DYE_MASK_ENABLED>
                    <HEIGHT_MAP_ENABLED>0</HEIGHT_MAP_ENABLED>
                    <cParallaxScale>1.000000</cParallaxScale>
                    <PARALLAX_MAPPING_ENABLED>1</PARALLAX_MAPPING_ENABLED>
                    <SELF_SHADOWING_ENABLED>0</SELF_SHADOWING_ENABLED>
                    <WATER_CUTOUT_ENABLED>0</WATER_CUTOUT_ENABLED>
                    <TerrainAdaption>TerrainAdaption</TerrainAdaption>
                    <ADJUST_TO_TERRAIN_HEIGHT>0</ADJUST_TO_TERRAIN_HEIGHT>
                    <VERTEX_COLORED_TERRAIN_ADAPTION>0</VERTEX_COLORED_TERRAIN_ADAPTION>
                    <ABSOLUTE_TERRAIN_ADAPTION>0</ABSOLUTE_TERRAIN_ADAPTION>
                    <Environment>Environment</Environment>
                    <cUseLocalEnvironmentBox>1</cUseLocalEnvironmentBox>
                    <cEnvironmentBoundingBox.x>0.000000</cEnvironmentBoundingBox.x>
                    <cEnvironmentBoundingBox.y>0.000000</cEnvironmentBoundingBox.y>
                    <cEnvironmentBoundingBox.z>0.000000</cEnvironmentBoundingBox.z>
                    <cEnvironmentBoundingBox.w>4.000000</cEnvironmentBoundingBox.w>
                    <Glow>Glow</Glow>
                    <GLOW_ENABLED>0</GLOW_ENABLED>
                    <cEmissiveColor.r>2.000000</cEmissiveColor.r>
                    <cEmissiveColor.g>2.000000</cEmissiveColor.g>
                    <cEmissiveColor.b>2.000000</cEmissiveColor.b>
                    <NIGHT_GLOW_ENABLED>0</NIGHT_GLOW_ENABLED>
                </Config>
            </Materials>
            <Name></Name>
            <FileName>data\graphics\hc\buildings\harbor\oil_pier\south\rdm\oil_pier_btank_lod0.rdm</FileName>
            <IgnoreRuinState>0</IgnoreRuinState>
        </Config>

        //02 Pipes
        <Config>
            <ConfigType>MODEL</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>3.043531</Position.x>
                    <Position.y>-0.178747</Position.y>
                    <Position.z>1.335648</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>-1.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>-0.000000</Rotation.w>
                    <Scale>1.000000</Scale>
                </Config>
            </Transformer>
            <Materials>
                <Config>
                    <ConfigType>MATERIAL</ConfigType>
                    <Name>pipes</Name>
                    <ShaderID>8</ShaderID>
                    <VertexFormat>P4h_N4b_G4b_B4b_T2h</VertexFormat>
                    <NumBonesPerVertex>0</NumBonesPerVertex>
                    <METALLIC_TEX_ENABLED>1</METALLIC_TEX_ENABLED>
                    <cModelMetallicTex>data/graphics/buildings/special/harbor_14/maps/harbor_14_metal.psd</cModelMetallicTex>
                    <cUseTerrainTinting>0</cUseTerrainTinting>
                    <SEPARATE_AO_TEXTURE>0</SEPARATE_AO_TEXTURE>
                    <cSeparateAOTex>data/graphics/effects/default_model_mask.png</cSeparateAOTex>
                    <Common>Common</Common>
                    <DIFFUSE_ENABLED>1</DIFFUSE_ENABLED>
                    <cModelDiffTex>data/graphics/buildings/special/harbor_14/maps/harbor_14_diff.psd</cModelDiffTex>
                    <NORMAL_ENABLED>1</NORMAL_ENABLED>
                    <cModelNormalTex>data/graphics/buildings/special/harbor_14/maps/harbor_14_norm.psd</cModelNormalTex>
                    <cDiffuseColor.r>1.000000</cDiffuseColor.r>
                    <cDiffuseColor.g>1.000000</cDiffuseColor.g>
                    <cDiffuseColor.b>1.000000</cDiffuseColor.b>
                    <ALPHA_BLEND_ENABLED>0</ALPHA_BLEND_ENABLED>
                    <cTexScrollSpeed>0.000000</cTexScrollSpeed>
                    <DYE_MASK_ENABLED>0</DYE_MASK_ENABLED>
                    <HEIGHT_MAP_ENABLED>0</HEIGHT_MAP_ENABLED>
                    <cParallaxScale>1.000000</cParallaxScale>
                    <PARALLAX_MAPPING_ENABLED>1</PARALLAX_MAPPING_ENABLED>
                    <SELF_SHADOWING_ENABLED>0</SELF_SHADOWING_ENABLED>
                    <WATER_CUTOUT_ENABLED>0</WATER_CUTOUT_ENABLED>
                    <TerrainAdaption>TerrainAdaption</TerrainAdaption>
                    <ADJUST_TO_TERRAIN_HEIGHT>0</ADJUST_TO_TERRAIN_HEIGHT>
                    <VERTEX_COLORED_TERRAIN_ADAPTION>0</VERTEX_COLORED_TERRAIN_ADAPTION>
                    <ABSOLUTE_TERRAIN_ADAPTION>0</ABSOLUTE_TERRAIN_ADAPTION>
                    <Environment>Environment</Environment>
                    <cUseLocalEnvironmentBox>1</cUseLocalEnvironmentBox>
                    <cEnvironmentBoundingBox.x>0.000000</cEnvironmentBoundingBox.x>
                    <cEnvironmentBoundingBox.y>0.000000</cEnvironmentBoundingBox.y>
                    <cEnvironmentBoundingBox.z>0.000000</cEnvironmentBoundingBox.z>
                    <cEnvironmentBoundingBox.w>4.000000</cEnvironmentBoundingBox.w>
                    <Glow>Glow</Glow>
                    <GLOW_ENABLED>0</GLOW_ENABLED>
                    <cEmissiveColor.r>2.000000</cEmissiveColor.r>
                    <cEmissiveColor.g>2.000000</cEmissiveColor.g>
                    <cEmissiveColor.b>2.000000</cEmissiveColor.b>
                    <NIGHT_GLOW_ENABLED>0</NIGHT_GLOW_ENABLED>
                </Config>
            </Materials>
            <Name></Name>
            <FileName>data\graphics\hc\buildings\harbor\oil_pier\south\rdm\oil_pier_pipes_lod0.rdm</FileName>
            <IgnoreRuinState>0</IgnoreRuinState>
        </Config>

        //03 Single Tank
        <Config>
            <ConfigType>MODEL</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>3.043531</Position.x>
                    <Position.y>-0.178747</Position.y>
                    <Position.z>1.335648</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>-1.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>-0.000000</Rotation.w>
                    <Scale>1.000000</Scale>
                </Config>
            </Transformer>            
            <Materials>
                <Config>
                    <ConfigType>MATERIAL</ConfigType>
                    <Name>single_tank</Name>
                    <ShaderID>8</ShaderID>
                    <VertexFormat>P4h_N4b_G4b_B4b_T2h</VertexFormat>
                    <NumBonesPerVertex>0</NumBonesPerVertex>
                    <METALLIC_TEX_ENABLED>1</METALLIC_TEX_ENABLED>
                    <cModelMetallicTex>data/graphics/buildings/special/harbor_15/maps/harbor_15_metal.psd</cModelMetallicTex>
                    <cUseTerrainTinting>0</cUseTerrainTinting>
                    <SEPARATE_AO_TEXTURE>0</SEPARATE_AO_TEXTURE>
                    <cSeparateAOTex>data/graphics/effects/default_model_mask.png</cSeparateAOTex>
                    <Common>Common</Common>
                    <DIFFUSE_ENABLED>1</DIFFUSE_ENABLED>
                    <cModelDiffTex>data/graphics/buildings/special/harbor_15/maps/harbor_15_diff.psd</cModelDiffTex>
                    <NORMAL_ENABLED>1</NORMAL_ENABLED>
                    <cModelNormalTex>data/graphics/buildings/special/harbor_15/maps/harbor_15_norm.psd</cModelNormalTex>
                    <cDiffuseColor.r>1.000000</cDiffuseColor.r>
                    <cDiffuseColor.g>1.000000</cDiffuseColor.g>
                    <cDiffuseColor.b>1.000000</cDiffuseColor.b>
                    <ALPHA_BLEND_ENABLED>0</ALPHA_BLEND_ENABLED>
                    <cTexScrollSpeed>0.000000</cTexScrollSpeed>
                    <DYE_MASK_ENABLED>0</DYE_MASK_ENABLED>
                    <HEIGHT_MAP_ENABLED>0</HEIGHT_MAP_ENABLED>
                    <cParallaxScale>1.000000</cParallaxScale>
                    <PARALLAX_MAPPING_ENABLED>1</PARALLAX_MAPPING_ENABLED>
                    <SELF_SHADOWING_ENABLED>0</SELF_SHADOWING_ENABLED>
                    <WATER_CUTOUT_ENABLED>0</WATER_CUTOUT_ENABLED>
                    <TerrainAdaption>TerrainAdaption</TerrainAdaption>
                    <ADJUST_TO_TERRAIN_HEIGHT>0</ADJUST_TO_TERRAIN_HEIGHT>
                    <VERTEX_COLORED_TERRAIN_ADAPTION>0</VERTEX_COLORED_TERRAIN_ADAPTION>
                    <ABSOLUTE_TERRAIN_ADAPTION>0</ABSOLUTE_TERRAIN_ADAPTION>
                    <Environment>Environment</Environment>
                    <cUseLocalEnvironmentBox>1</cUseLocalEnvironmentBox>
                    <cEnvironmentBoundingBox.x>0.000000</cEnvironmentBoundingBox.x>
                    <cEnvironmentBoundingBox.y>0.000000</cEnvironmentBoundingBox.y>
                    <cEnvironmentBoundingBox.z>0.000000</cEnvironmentBoundingBox.z>
                    <cEnvironmentBoundingBox.w>4.000000</cEnvironmentBoundingBox.w>
                    <Glow>Glow</Glow>
                    <GLOW_ENABLED>0</GLOW_ENABLED>
                    <cEmissiveColor.r>2.000000</cEmissiveColor.r>
                    <cEmissiveColor.g>2.000000</cEmissiveColor.g>
                    <cEmissiveColor.b>2.000000</cEmissiveColor.b>
                    <NIGHT_GLOW_ENABLED>0</NIGHT_GLOW_ENABLED>
                </Config>
            </Materials>
            <Name></Name>
            <FileName>data\graphics\hc\buildings\harbor\oil_pier\south\rdm\oil_pier_tank_lod0.rdm</FileName>
            <IgnoreRuinState>0</IgnoreRuinState>
        </Config>

        //04 Small Tanks
        <Config>
            <ConfigType>MODEL</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>3.043531</Position.x>
                    <Position.y>-0.178747</Position.y>
                    <Position.z>1.335648</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>-1.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>-0.000000</Rotation.w>
                    <Scale>1.000000</Scale>
                </Config>
            </Transformer>            
            <Materials>
                <Config>
                    <ConfigType>MATERIAL</ConfigType>
                    <Name>small_tanks</Name>
                    <ShaderID>8</ShaderID>
                    <VertexFormat>P4h_N4b_G4b_B4b_T2h</VertexFormat>
                    <NumBonesPerVertex>0</NumBonesPerVertex>
                    <METALLIC_TEX_ENABLED>1</METALLIC_TEX_ENABLED>
                    <cModelMetallicTex>data/graphics/buildings/special/harbor_15/maps/harbor_15_metal.psd</cModelMetallicTex>
                    <cUseTerrainTinting>0</cUseTerrainTinting>
                    <SEPARATE_AO_TEXTURE>0</SEPARATE_AO_TEXTURE>
                    <cSeparateAOTex>data/graphics/effects/default_model_mask.png</cSeparateAOTex>
                    <Common>Common</Common>
                    <DIFFUSE_ENABLED>1</DIFFUSE_ENABLED>
                    <cModelDiffTex>data/graphics/buildings/special/harbor_15/maps/harbor_15_diff.psd</cModelDiffTex>
                    <NORMAL_ENABLED>1</NORMAL_ENABLED>
                    <cModelNormalTex>data/graphics/buildings/special/harbor_15/maps/harbor_15_norm.psd</cModelNormalTex>
                    <cDiffuseColor.r>1.000000</cDiffuseColor.r>
                    <cDiffuseColor.g>1.000000</cDiffuseColor.g>
                    <cDiffuseColor.b>1.000000</cDiffuseColor.b>
                    <ALPHA_BLEND_ENABLED>0</ALPHA_BLEND_ENABLED>
                    <cTexScrollSpeed>0.000000</cTexScrollSpeed>
                    <DYE_MASK_ENABLED>0</DYE_MASK_ENABLED>
                    <HEIGHT_MAP_ENABLED>0</HEIGHT_MAP_ENABLED>
                    <cParallaxScale>1.000000</cParallaxScale>
                    <PARALLAX_MAPPING_ENABLED>1</PARALLAX_MAPPING_ENABLED>
                    <SELF_SHADOWING_ENABLED>0</SELF_SHADOWING_ENABLED>
                    <WATER_CUTOUT_ENABLED>0</WATER_CUTOUT_ENABLED>
                    <TerrainAdaption>TerrainAdaption</TerrainAdaption>
                    <ADJUST_TO_TERRAIN_HEIGHT>0</ADJUST_TO_TERRAIN_HEIGHT>
                    <VERTEX_COLORED_TERRAIN_ADAPTION>0</VERTEX_COLORED_TERRAIN_ADAPTION>
                    <ABSOLUTE_TERRAIN_ADAPTION>0</ABSOLUTE_TERRAIN_ADAPTION>
                    <Environment>Environment</Environment>
                    <cUseLocalEnvironmentBox>1</cUseLocalEnvironmentBox>
                    <cEnvironmentBoundingBox.x>0.000000</cEnvironmentBoundingBox.x>
                    <cEnvironmentBoundingBox.y>0.000000</cEnvironmentBoundingBox.y>
                    <cEnvironmentBoundingBox.z>0.000000</cEnvironmentBoundingBox.z>
                    <cEnvironmentBoundingBox.w>4.000000</cEnvironmentBoundingBox.w>
                    <Glow>Glow</Glow>
                    <GLOW_ENABLED>0</GLOW_ENABLED>
                    <cEmissiveColor.r>2.000000</cEmissiveColor.r>
                    <cEmissiveColor.g>2.000000</cEmissiveColor.g>
                    <cEmissiveColor.b>2.000000</cEmissiveColor.b>
                    <NIGHT_GLOW_ENABLED>0</NIGHT_GLOW_ENABLED>
                </Config>
            </Materials>
            <Name></Name>
            <FileName>data\graphics\hc\buildings\harbor\oil_pier\south\rdm\oil_pier_small_tanks_lod0.rdm</FileName>
            <IgnoreRuinState>0</IgnoreRuinState>
        </Config>

        //05 & 06 Rubble 
        <Config>
            <ConfigType>MODEL</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>VISIBILITY_TRANSFORM</ConfigType>
                    <Conditions>33554432</Conditions>
                    <AnimationTime>1.000000</AnimationTime>
                    <AnimationMode>0</AnimationMode>
                </Config>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>0.910512</Position.x>
                    <Position.y>0.040000</Position.y>
                    <Position.z>-2.438602</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.997549</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>-0.072323</Rotation.w>
                    <Scale>6.426291</Scale>
                </Config>
            </Transformer>
            <Materials>
                <Config>
                    <ConfigType>MATERIAL</ConfigType>
                    <Name>01 - Default</Name>
                    <ShaderID>6</ShaderID>
                    <VertexFormat>P4h_N4b_G4b_B4b_T2h</VertexFormat>
                    <NumBonesPerVertex>0</NumBonesPerVertex>
                    <TEXTURE_ATLAS_ENABLED>0</TEXTURE_ATLAS_ENABLED>
                    <METALLIC_TEX_ENABLED>1</METALLIC_TEX_ENABLED>
                    <cModelMetallicTex>data/graphics/shared_textures/building_rubble_decal/maps/building_rubble_decal_01_metal.psd</cModelMetallicTex>
                    <cUseTerrainTinting>0</cUseTerrainTinting>
                    <Common>Common</Common>
                    <DIFFUSE_ENABLED>1</DIFFUSE_ENABLED>
                    <cModelDiffTex>data/graphics/shared_textures/building_rubble_decal/maps/building_rubble_decal_01_diff.psd</cModelDiffTex>
                    <NORMAL_ENABLED>1</NORMAL_ENABLED>
                    <cModelNormalTex>data/graphics/shared_textures/building_rubble_decal/maps/building_rubble_decal_01_norm.psd</cModelNormalTex>
                    <cDiffuseColor.r>1.000000</cDiffuseColor.r>
                    <cDiffuseColor.g>1.000000</cDiffuseColor.g>
                    <cDiffuseColor.b>1.000000</cDiffuseColor.b>
                    <cOpacity>1.000000</cOpacity>
                    <TerrainAdaption>TerrainAdaption</TerrainAdaption>
                    <ADJUST_TO_TERRAIN_HEIGHT>0</ADJUST_TO_TERRAIN_HEIGHT>
                    <VERTEX_COLORED_TERRAIN_ADAPTION>0</VERTEX_COLORED_TERRAIN_ADAPTION>
                    <ABSOLUTE_TERRAIN_ADAPTION>0</ABSOLUTE_TERRAIN_ADAPTION>
                    <Glow>Glow</Glow>
                    <GLOW_ENABLED>1</GLOW_ENABLED>
                    <cEmissiveColor.r>2.000000</cEmissiveColor.r>
                    <cEmissiveColor.g>2.000000</cEmissiveColor.g>
                    <cEmissiveColor.b>2.000000</cEmissiveColor.b>
                </Config>
            </Materials>
            <Name></Name>
            <FileName>data\graphics\shared_textures\plane.rdm</FileName>
            <IgnoreRuinState>1</IgnoreRuinState>
        </Config>
        <Config>
            <ConfigType>MODEL</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>VISIBILITY_TRANSFORM</ConfigType>
                    <Conditions>33554432</Conditions>
                    <AnimationTime>1.000000</AnimationTime>
                    <AnimationMode>0</AnimationMode>
                </Config>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>1.945931</Position.x>
                    <Position.y>0.040000</Position.y>
                    <Position.z>-1.847698</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>-0.195336</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>0.980747</Rotation.w>
                    <Scale>6.426291</Scale>
                </Config>
            </Transformer>
            <Materials>
                <Config>
                    <ConfigType>MATERIAL</ConfigType>
                    <Name>01 - Default</Name>
                    <ShaderID>6</ShaderID>
                    <VertexFormat>P4h_N4b_G4b_B4b_T2h</VertexFormat>
                    <NumBonesPerVertex>0</NumBonesPerVertex>
                    <TEXTURE_ATLAS_ENABLED>0</TEXTURE_ATLAS_ENABLED>
                    <METALLIC_TEX_ENABLED>1</METALLIC_TEX_ENABLED>
                    <cModelMetallicTex>data/graphics/shared_textures/building_rubble_decal/maps/harbor_burned_metal.psd</cModelMetallicTex>
                    <cUseTerrainTinting>0</cUseTerrainTinting>
                    <Common>Common</Common>
                    <DIFFUSE_ENABLED>1</DIFFUSE_ENABLED>
                    <cModelDiffTex>data/graphics/shared_textures/building_rubble_decal/maps/harbor_burned_diff.psd</cModelDiffTex>
                    <NORMAL_ENABLED>1</NORMAL_ENABLED>
                    <cModelNormalTex>data/graphics/shared_textures/building_rubble_decal/maps/harbor_burned_norm.psd</cModelNormalTex>
                    <cDiffuseColor.r>1.000000</cDiffuseColor.r>
                    <cDiffuseColor.g>1.000000</cDiffuseColor.g>
                    <cDiffuseColor.b>1.000000</cDiffuseColor.b>
                    <cOpacity>1.000000</cOpacity>
                    <TerrainAdaption>TerrainAdaption</TerrainAdaption>
                    <ADJUST_TO_TERRAIN_HEIGHT>0</ADJUST_TO_TERRAIN_HEIGHT>
                    <VERTEX_COLORED_TERRAIN_ADAPTION>0</VERTEX_COLORED_TERRAIN_ADAPTION>
                    <ABSOLUTE_TERRAIN_ADAPTION>0</ABSOLUTE_TERRAIN_ADAPTION>
                    <Glow>Glow</Glow>
                    <GLOW_ENABLED>1</GLOW_ENABLED>
                    <cEmissiveColor.r>2.000000</cEmissiveColor.r>
                    <cEmissiveColor.g>2.000000</cEmissiveColor.g>
                    <cEmissiveColor.b>2.000000</cEmissiveColor.b>
                </Config>
            </Materials>
            <Name></Name>
            <FileName>data\graphics\shared_textures\plane.rdm</FileName>
            <IgnoreRuinState>1</IgnoreRuinState>
        </Config>

        //07 Cranes
        <Config>
            <ConfigType>MODEL</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>3.043531</Position.x>
                    <Position.y>-0.178747</Position.y>
                    <Position.z>1.335648</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>-1.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>-0.000000</Rotation.w>
                    <Scale>1.000000</Scale>
                </Config>
            </Transformer>
            <Materials>
                <Config>
                    <ConfigType>MATERIAL</ConfigType>
                    <Name>crane</Name>
                    <ShaderID>8</ShaderID>
                    <VertexFormat>P4h_N4b_G4b_B4b_T2h_I4b</VertexFormat>
                    <NumBonesPerVertex>1</NumBonesPerVertex>
                    <METALLIC_TEX_ENABLED>1</METALLIC_TEX_ENABLED>
                    <cModelMetallicTex>data/graphics/buildings/special/harbor_08/maps/harbor_08_crane_metal.psd</cModelMetallicTex>
                    <cUseTerrainTinting>0</cUseTerrainTinting>
                    <SEPARATE_AO_TEXTURE>0</SEPARATE_AO_TEXTURE>
                    <cSeparateAOTex>data/graphics/effects/default_model_mask.png</cSeparateAOTex>
                    <Common>Common</Common>
                    <DIFFUSE_ENABLED>1</DIFFUSE_ENABLED>
                    <cModelDiffTex>data/graphics/buildings/special/harbor_14/maps/harbor_14_diff.psd</cModelDiffTex>
                    <NORMAL_ENABLED>1</NORMAL_ENABLED>
                    <cModelNormalTex>data/graphics/buildings/special/harbor_08/maps/harbor_08_crane_norm.psd</cModelNormalTex>
                    <cDiffuseColor.r>1.000000</cDiffuseColor.r>
                    <cDiffuseColor.g>1.000000</cDiffuseColor.g>
                    <cDiffuseColor.b>1.000000</cDiffuseColor.b>
                    <ALPHA_BLEND_ENABLED>0</ALPHA_BLEND_ENABLED>
                    <cTexScrollSpeed>0.000000</cTexScrollSpeed>
                    <DYE_MASK_ENABLED>0</DYE_MASK_ENABLED>
                    <HEIGHT_MAP_ENABLED>0</HEIGHT_MAP_ENABLED>
                    <cParallaxScale>1.000000</cParallaxScale>
                    <PARALLAX_MAPPING_ENABLED>1</PARALLAX_MAPPING_ENABLED>
                    <SELF_SHADOWING_ENABLED>0</SELF_SHADOWING_ENABLED>
                    <WATER_CUTOUT_ENABLED>0</WATER_CUTOUT_ENABLED>
                    <TerrainAdaption>TerrainAdaption</TerrainAdaption>
                    <ADJUST_TO_TERRAIN_HEIGHT>0</ADJUST_TO_TERRAIN_HEIGHT>
                    <VERTEX_COLORED_TERRAIN_ADAPTION>0</VERTEX_COLORED_TERRAIN_ADAPTION>
                    <ABSOLUTE_TERRAIN_ADAPTION>0</ABSOLUTE_TERRAIN_ADAPTION>
                    <Environment>Environment</Environment>
                    <cUseLocalEnvironmentBox>1</cUseLocalEnvironmentBox>
                    <cEnvironmentBoundingBox.x>0.000000</cEnvironmentBoundingBox.x>
                    <cEnvironmentBoundingBox.y>0.000000</cEnvironmentBoundingBox.y>
                    <cEnvironmentBoundingBox.z>0.000000</cEnvironmentBoundingBox.z>
                    <cEnvironmentBoundingBox.w>4.000000</cEnvironmentBoundingBox.w>
                    <Glow>Glow</Glow>
                    <GLOW_ENABLED>1</GLOW_ENABLED>
                    <cEmissiveColor.r>1.438118</cEmissiveColor.r>
                    <cEmissiveColor.g>1.246369</cEmissiveColor.g>
                    <cEmissiveColor.b>0.599216</cEmissiveColor.b>
                    <NIGHT_GLOW_ENABLED>1</NIGHT_GLOW_ENABLED>
                    <cNightGlowMap>data/graphics/buildings/special/harbor_14/maps/harbor_14_mask.psd</cNightGlowMap>
                </Config>
            </Materials>
            <Name></Name>
            <FileName>data\graphics\buildings\special\harbor_08\rdm\animated_harbour_crane_lod0.rdm</FileName>
            <IgnoreRuinState>0</IgnoreRuinState>
            <Animations>
                <Config>
                    <ConfigType>ANIMATION</ConfigType>
                    <FileName>data\graphics\buildings\special\harbor_08\anims\harbor_08_crane_work_01.rdm</FileName>
                    <LoopCount>0</LoopCount>
                    <Scale>3.300000</Scale>
                </Config>
            </Animations>
        </Config>
    </Models>

    <PropContainers>
        <Config>
            <ConfigType>PROPCONTAINER</ConfigType>
            <Name>wares</Name>
            <VariationEnabled>0</VariationEnabled>
            <VariationProbability>100</VariationProbability>
            <Props>
                
                <Config> //building south left
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\storage\barrel_pile_small_02.prp</FileName>
                    <Position.x>-0.283071</Position.x>
                    <Position.y>-0.178773</Position.y>
                    <Position.z>1.038722</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.561220</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>0.827701</Rotation.w>
                    <Scale.x>1.000000</Scale.x>
                    <Scale.y>1.000000</Scale.y>
                    <Scale.z>1.000000</Scale.z>
                    <Flags>0</Flags>
                </Config>
                <Config> //building south right
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\storage\barrel_pile_small_03.prp</FileName>
                    <Position.x>2.383602</Position.x>
                    <Position.y>-0.196573</Position.y>
                    <Position.z>1.139284</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.672591</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>0.740062</Rotation.w>
                    <Scale.x>1.000000</Scale.x>
                    <Scale.y>1.000000</Scale.y>
                    <Scale.z>1.000000</Scale.z>
                    <Flags>0</Flags>
                </Config>
                <Config> //building west
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\storage\barrel_pile_small_03.prp</FileName>
                    <Position.x>-0.601812</Position.x>
                    <Position.y>-0.185437</Position.y>
                    <Position.z>1.639315</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>1.000000</Rotation.w>
                    <Scale.x>1.000000</Scale.x>
                    <Scale.y>1.000000</Scale.y>
                    <Scale.z>1.000000</Scale.z>
                    <Flags>0</Flags>
                </Config>  
                <Config> //Oil Barrel Pile - Barrel 01
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\storage\barrel_oil_01.prp</FileName>
                    <Position.x>-1.051478</Position.x>
                    <Position.y>0.000000</Position.y>
                    <Position.z>-0.494725</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.675915</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>0.737005</Rotation.w>
                    <Scale.x>1.000000</Scale.x>
                    <Scale.y>1.000000</Scale.y>
                    <Scale.z>1.000000</Scale.z>
                    <Flags>0</Flags>
                </Config>
                <Config> //Oil Barrel Pile - Barrel 02
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\storage\barrel_oil_01.prp</FileName>
                    <Position.x>-1.151478</Position.x>
                    <Position.y>0.000000</Position.y>
                    <Position.z>-0.404725</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.675915</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>0.737005</Rotation.w>
                    <Scale.x>1.000000</Scale.x>
                    <Scale.y>1.000000</Scale.y>
                    <Scale.z>1.000000</Scale.z>
                    <Flags>0</Flags>
                </Config>     
                <Config> //Oil Barrel Pile - Barrel 03
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\storage\barrel_oil_01.prp</FileName>
                    <Position.x>-1.001478</Position.x>
                    <Position.y>0.000000</Position.y>
                    <Position.z>-0.404725</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.675915</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>0.737005</Rotation.w>
                    <Scale.x>1.000000</Scale.x>
                    <Scale.y>1.000000</Scale.y>
                    <Scale.z>1.000000</Scale.z>
                    <Flags>0</Flags>
                </Config>                             
                <Config> //under the small roof
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\storage\barrel_pile_small_04.prp</FileName>
                    <Position.x>0.287251</Position.x>
                    <Position.y>0.005907</Position.y>
                    <Position.z>-0.853544</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>-0.722555</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>0.691331</Rotation.w>
                    <Scale.x>1.000000</Scale.x>
                    <Scale.y>1.000000</Scale.y>
                    <Scale.z>1.000000</Scale.z>
                    <Flags>0</Flags>
                </Config>
                <Config> //pile beside the rails
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\storage\barrel_pile_small_03.prp</FileName>
                    <Position.x>2.432159</Position.x>
                    <Position.y>0.000000</Position.y>
                    <Position.z>-2.559533</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.321002</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>0.947106</Rotation.w>
                    <Scale.x>1.000000</Scale.x>
                    <Scale.y>1.000000</Scale.y>
                    <Scale.z>1.000000</Scale.z>
                    <Flags>0</Flags>
                </Config>
                <Config> //pile beside the single tank - 01
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\storage\barrel_pile_small_02.prp</FileName>
                    <Position.x>-0.972266</Position.x>
                    <Position.y>-0.031740</Position.y>
                    <Position.z>-1.603465</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.983544</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>0.180940</Rotation.w>
                    <Scale.x>1.000000</Scale.x>
                    <Scale.y>1.000000</Scale.y>
                    <Scale.z>1.000000</Scale.z>
                    <Flags>0</Flags>
                </Config>
                <Config> //pile beside the single tank - 02
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\storage\barrel_pile_small_04.prp</FileName>
                    <Position.x>-1.190903</Position.x>
                    <Position.y>0.005907</Position.y>
                    <Position.z>-1.451584</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.998221</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>0.059924</Rotation.w>
                    <Scale.x>1.000000</Scale.x>
                    <Scale.y>1.000000</Scale.y>
                    <Scale.z>1.000000</Scale.z>
                    <Flags>0</Flags>
                </Config>
                <Config> //barrel 01 - podest
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\storage\barrel_oil_01.prp</FileName>
                    <Position.x>0.494302</Position.x>
                    <Position.y>0.291874</Position.y>
                    <Position.z>-2.661442</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>1.000000</Rotation.w>
                    <Scale.x>1.000000</Scale.x>
                    <Scale.y>1.000000</Scale.y>
                    <Scale.z>1.000000</Scale.z>
                    <Flags>0</Flags>
                </Config>
                <Config> //barrel 02 - podest
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\storage\barrel_oil_01.prp</FileName>
                    <Position.x>0.653343</Position.x>
                    <Position.y>0.294384</Position.y>
                    <Position.z>-2.650377</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.582734</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>0.812668</Rotation.w>
                    <Scale.x>1.000000</Scale.x>
                    <Scale.y>1.000000</Scale.y>
                    <Scale.z>1.000000</Scale.z>
                    <Flags>0</Flags>
                </Config>
                <Config> //barrel 03 - podest
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\storage\barrel_oil_01.prp</FileName>
                    <Position.x>0.928725</Position.x>
                    <Position.y>0.286405</Position.y>
                    <Position.z>-2.523565</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>-0.845426</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>0.534101</Rotation.w>
                    <Scale.x>1.000000</Scale.x>
                    <Scale.y>1.000000</Scale.y>
                    <Scale.z>1.000000</Scale.z>
                    <Flags>0</Flags>
                </Config>
                <Config>
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\lamps\electric_lamp_01.prp</FileName>
                    <Position.x>2.603927</Position.x>
                    <Position.y>-0.183286</Position.y>
                    <Position.z>1.122065</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>1.000000</Rotation.w>
                    <Scale.x>1.000000</Scale.x>
                    <Scale.y>1.000000</Scale.y>
                    <Scale.z>1.000000</Scale.z>
                    <Flags>0</Flags>
                </Config>
                <Config>
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\lamps\electric_lamp_01.prp</FileName>
                    <Position.x>1.112938</Position.x>
                    <Position.y>-0.190675</Position.y>
                    <Position.z>1.094084</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>1.000000</Rotation.w>
                    <Scale.x>1.000000</Scale.x>
                    <Scale.y>1.000000</Scale.y>
                    <Scale.z>1.000000</Scale.z>
                    <Flags>0</Flags>
                </Config>
                <Config>
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\lamps\electric_wall_lamp_01.prp</FileName>
                    <Position.x>-0.465303</Position.x>
                    <Position.y>0.512601</Position.y>
                    <Position.z>2.320071</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>-1.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>-0.000000</Rotation.w>
                    <Scale.x>1.000000</Scale.x>
                    <Scale.y>1.000000</Scale.y>
                    <Scale.z>1.000000</Scale.z>
                    <Flags>0</Flags>
                </Config>
                <Config>
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\lamps\electric_wall_lamp_01.prp</FileName>
                    <Position.x>2.733063</Position.x>
                    <Position.y>0.667021</Position.y>
                    <Position.z>2.123626</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>1.000000</Rotation.w>
                    <Scale.x>1.000000</Scale.x>
                    <Scale.y>1.000000</Scale.y>
                    <Scale.z>1.000000</Scale.z>
                    <Flags>0</Flags>
                </Config>
                <Config>
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\lamps\electric_lamp_01.prp</FileName>
                    <Position.x>-0.427391</Position.x>
                    <Position.y>-0.196785</Position.y>
                    <Position.z>1.135739</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>1.000000</Rotation.w>
                    <Scale.x>1.000000</Scale.x>
                    <Scale.y>1.000000</Scale.y>
                    <Scale.z>1.000000</Scale.z>
                    <Flags>0</Flags>
                </Config>
            </Props>
        </Config>
        <Config>
            <ConfigType>PROPCONTAINER</ConfigType>
            <Name></Name>
            <VariationEnabled>0</VariationEnabled>
            <VariationProbability>100</VariationProbability>
            <Props>
                <Config>
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\decoration\railway_buffer_01.prp</FileName>
                    <Position.x>3.226280</Position.x>
                    <Position.y>-0.003739</Position.y>
                    <Position.z>-0.858461</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>-1.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>-0.000000</Rotation.w>
                    <Scale.x>0.800000</Scale.x>
                    <Scale.y>0.800000</Scale.y>
                    <Scale.z>0.800000</Scale.z>
                    <Flags>0</Flags>
                </Config>
                <Config>
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\decoration\railway_buffer_01.prp</FileName>
                    <Position.x>-0.019539</Position.x>
                    <Position.y>0.000000</Position.y>
                    <Position.z>-3.267564</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>-0.707107</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>-0.707107</Rotation.w>
                    <Scale.x>0.800000</Scale.x>
                    <Scale.y>0.800000</Scale.y>
                    <Scale.z>0.800000</Scale.z>
                    <Flags>0</Flags>
                </Config>
                <Config>
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\storage\barrel_oil_01.prp</FileName>
                    <Position.x>0.414461</Position.x>
                    <Position.y>0.010697</Position.y>
                    <Position.z>-0.945684</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>1.000000</Rotation.w>
                    <Scale.x>1.000000</Scale.x>
                    <Scale.y>1.000000</Scale.y>
                    <Scale.z>1.000000</Scale.z>
                    <Flags>0</Flags>
                </Config>
            </Props>
        </Config>
        <Config>
            <ConfigType>PROPCONTAINER</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>BONELINK_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <ModelID>7</ModelID>
                    <SkeletonID>0</SkeletonID>
                    <BoneID>7</BoneID>
                </Config>
            </Transformer>
            <Name>crane_props</Name>
            <VariationEnabled>0</VariationEnabled>
            <VariationProbability>100</VariationProbability>
            <Props>
                <Config>
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\storage\barrel_oil_01.prp</FileName>
                    <Position.x>-0.031305</Position.x>
                    <Position.y>-0.353920</Position.y>
                    <Position.z>-0.106130</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>1.000000</Rotation.w>
                    <Scale.x>1.000000</Scale.x>
                    <Scale.y>1.000000</Scale.y>
                    <Scale.z>1.000000</Scale.z>
                    <Flags>0</Flags>
                </Config>
                <Config>
                    <ConfigType>PROP</ConfigType>
                    <FileName>data\graphics\props\storage\barrel_oil_01.prp</FileName>
                    <Position.x>0.029468</Position.x>
                    <Position.y>-0.357643</Position.y>
                    <Position.z>0.039150</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>1.000000</Rotation.w>
                    <Scale.x>1.000000</Scale.x>
                    <Scale.y>1.000000</Scale.y>
                    <Scale.z>1.000000</Scale.z>
                    <Flags>0</Flags>
                </Config>
            </Props>
        </Config>
    </PropContainers>

    <Particles>
        <Config>
            <ConfigType>PARTICLE</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>0.223854</Position.x>
                    <Position.y>1.484023</Position.y>
                    <Position.z>2.135530</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>1.000000</Rotation.w>
                    <Scale>1.000000</Scale>
                </Config>
                <Config>
                    <ConfigType>COLOR_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <ApplyAlways>0</ApplyAlways>
                    <StartInvisible>0</StartInvisible>
                    <State>
                        <Color.r>1.000000</Color.r>
                        <Color.g>1.000000</Color.g>
                        <Color.b>1.000000</Color.b>
                        <Color.a>0.400000</Color.a>
                        <Time>0.000000</Time>
                        <Condition>0</Condition>
                        <Multiply>0</Multiply>
                    </State>
                </Config>
            </Transformer>
            <Name></Name>
            <FileName>data\graphics\effects\particles\smoke_fog_steam\smoke_light_01_loop.rdp</FileName>
            <TimeScale>4.200000</TimeScale>
            <WindImpact>0.050000</WindImpact>
            <ReceiveShadows>0</ReceiveShadows>
            <SoftParticlesEnabled>0</SoftParticlesEnabled>
            <EarlyPass>0</EarlyPass>
            <IsEmitterBound>1</IsEmitterBound>
            <UseDepthBias>0</UseDepthBias>
            <AdaptTerrainHeight>0</AdaptTerrainHeight>
            <DelayFadeOut>0</DelayFadeOut>
            <AlwaysVisible>0</AlwaysVisible>
            <DarkenAtNight>1</DarkenAtNight>
            <Color>
                <x>1.000000</x>
                <y>1.000000</y>
                <z>1.000000</z>
            </Color>
            <Alpha>1.000000</Alpha>
            <TextureAtlas></TextureAtlas>
        </Config>
        <Config>
            <ConfigType>PARTICLE</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>BONELINK_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <ModelID>7</ModelID>
                    <SkeletonID>0</SkeletonID>
                    <BoneID>3</BoneID>
                </Config>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>-0.041096</Position.x>
                    <Position.y>0.472473</Position.y>
                    <Position.z>0.160003</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>1.000000</Rotation.w>
                    <Scale>0.900000</Scale>
                </Config>
            </Transformer>
            <Name></Name>
            <FileName>data\graphics\effects\particles\smoke_fog_steam\smoke_dark_chimney_02.rdp</FileName>
            <TimeScale>2.300000</TimeScale>
            <WindImpact>0.010000</WindImpact>
            <ReceiveShadows>0</ReceiveShadows>
            <SoftParticlesEnabled>0</SoftParticlesEnabled>
            <EarlyPass>0</EarlyPass>
            <IsEmitterBound>0</IsEmitterBound>
            <UseDepthBias>0</UseDepthBias>
            <AdaptTerrainHeight>0</AdaptTerrainHeight>
            <DelayFadeOut>0</DelayFadeOut>
            <AlwaysVisible>0</AlwaysVisible>
            <DarkenAtNight>1</DarkenAtNight>
            <Color>
                <x>1.000000</x>
                <y>1.000000</y>
                <z>1.000000</z>
            </Color>
            <Alpha>0.310000</Alpha>
            <TextureAtlas></TextureAtlas>
        </Config>
    </Particles>
    <Decals>
        <Config>
            <ConfigType>DECAL</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>1.000000</Position.x>
                    <Position.y>0.000000</Position.y>
                    <Position.z>-0.500000</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>1.000000</Rotation.w>
                    <Scale>1.000000</Scale>
                </Config>
            </Transformer>
            <Materials>
                <Config>
                    <ConfigType>MATERIAL</ConfigType>
                    <Name></Name>
                    <ShaderID>1</ShaderID>
                    <VertexFormat>P3f_N3f_G3f_T2f_T1f_T1f_T1f</VertexFormat>
                    <NumBonesPerVertex>0</NumBonesPerVertex>
                    <METALLIC_TEX_ENABLED>0</METALLIC_TEX_ENABLED>
                    <cModelMetallicTex>data/graphics/effects/default_model_mask.png</cModelMetallicTex>
                    <cUseTerrainTinting>0</cUseTerrainTinting>
                    <Common>Common</Common>
                    <DIFFUSE_ENABLED>1</DIFFUSE_ENABLED>
                    <cModelDiffTex>data/graphics/buildings/special/harbor_08/maps/harbor_08_ground_connection_diff.psd</cModelDiffTex>
                    <NORMAL_ENABLED>0</NORMAL_ENABLED>
                    <cModelNormalTex>data/graphics/effects/default_model_normal.png</cModelNormalTex>
                    <cDiffuseColor.r>1.000000</cDiffuseColor.r>
                    <cDiffuseColor.g>1.000000</cDiffuseColor.g>
                    <cDiffuseColor.b>1.000000</cDiffuseColor.b>
                    <cGlossinessFactor>1.000000</cGlossinessFactor>
                    <cOpacity>1.000000</cOpacity>
                    <HEIGHT_MAP_ENABLED>0</HEIGHT_MAP_ENABLED>
                    <cHeightMap>data/graphics/effects/default_height.png</cHeightMap>
                    <cParallaxScale>1.000000</cParallaxScale>
                    <PARALLAX_MAPPING_ENABLED>1</PARALLAX_MAPPING_ENABLED>
                    <SELF_SHADOWING_ENABLED>0</SELF_SHADOWING_ENABLED>
                    <TerrainAdaption>TerrainAdaption</TerrainAdaption>
                    <ADJUST_TO_TERRAIN_HEIGHT>0</ADJUST_TO_TERRAIN_HEIGHT>
                    <VERTEX_COLORED_TERRAIN_ADAPTION>0</VERTEX_COLORED_TERRAIN_ADAPTION>
                    <ABSOLUTE_TERRAIN_ADAPTION>0</ABSOLUTE_TERRAIN_ADAPTION>
                    <Environment>Environment</Environment>
                    <cUseLocalEnvironmentBox>1</cUseLocalEnvironmentBox>
                    <cEnvironmentBoundingBox.x>0.000000</cEnvironmentBoundingBox.x>
                    <cEnvironmentBoundingBox.y>0.000000</cEnvironmentBoundingBox.y>
                    <cEnvironmentBoundingBox.z>0.000000</cEnvironmentBoundingBox.z>
                    <cEnvironmentBoundingBox.w>4.000000</cEnvironmentBoundingBox.w>
                    <Glow>Glow</Glow>
                    <GLOW_ENABLED>1</GLOW_ENABLED>
                    <cEmissiveColor.r>2.000000</cEmissiveColor.r>
                    <cEmissiveColor.g>2.000000</cEmissiveColor.g>
                    <cEmissiveColor.b>2.000000</cEmissiveColor.b>
                </Config>
            </Materials>
            <Type>Terrain</Type>
            <Name></Name>
            <Extents.x>3.250000</Extents.x>
            <Extents.y>0.250000</Extents.y>
            <Extents.z>3.750000</Extents.z>
            <TexCoords.x>0.000000</TexCoords.x>
            <TexCoords.y>0.000000</TexCoords.y>
            <TexCoords.z>1.000000</TexCoords.z>
            <TexCoords.w>1.000000</TexCoords.w>
            <OnStreets>1</OnStreets>
            <FadeDuration>1000</FadeDuration>
            <HasDetails>0</HasDetails>
            <DetailMeshEmpty>1</DetailMeshEmpty>
            <DetailColorKey>
                <x>0.467000</x>
                <y>0.557000</y>
                <z>0.137000</z>
            </DetailColorKey>
            <DetailColorTolerance>
                <x>0.100000</x>
                <y>0.300000</y>
                <z>0.400000</z>
            </DetailColorTolerance>
            <DetailAlphaRef>0.800000</DetailAlphaRef>
            <DetailDensity>1.600000</DetailDensity>
            <DetailScaleRange>
                <x>0.500000</x>
                <y>0.700000</y>
            </DetailScaleRange>
            <DetailTemplateFileName>data/graphics/props/terrain_props/vegetation/grass/decal_grass_single_01.prp</DetailTemplateFileName>
        </Config>
    </Decals>
    <Lights>
        <Config>
            <ConfigType>LIGHT</ConfigType>
            <Transformer>
                <Config>
                    <ConfigType>ORIENTATION_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <Position.x>2.100233</Position.x>
                    <Position.y>0.263946</Position.y>
                    <Position.z>2.073955</Position.z>
                    <Rotation.x>0.000000</Rotation.x>
                    <Rotation.y>0.000000</Rotation.y>
                    <Rotation.z>0.000000</Rotation.z>
                    <Rotation.w>1.000000</Rotation.w>
                    <Scale>1.000000</Scale>
                </Config>
                <Config>
                    <ConfigType>DAYNIGHT_TRANSFORM</ConfigType>
                    <Conditions>0</Conditions>
                    <FadeTime>0.250000</FadeTime>
                    <ApplyRandomOffset>1</ApplyRandomOffset>
                    <TimeSlice>2</TimeSlice>
                </Config>
            </Transformer>
            <Type>0</Type>
            <Name>entrance</Name>
            <Diffuse.r>0.984314</Diffuse.r>
            <Diffuse.g>0.741177</Diffuse.g>
            <Diffuse.b>0.384314</Diffuse.b>
            <Diffuse.a>2.500000</Diffuse.a>
            <Range>0.700000</Range>
            <Falloff>2.000000</Falloff>
            <Theta>0.500000</Theta>
            <Phi>0.800000</Phi>
            <CastShadows>0</CastShadows>
            <Volume>0.400000</Volume>
            <GraphDuration>1.000000</GraphDuration>
            <ColorGraph></ColorGraph>
            <LightTexture></LightTexture>
            <ClusteredShading>0</ClusteredShading>
            <BaseOffset>0.000000</BaseOffset>
            <TextureVolume>0</TextureVolume>
            <LensFlare>0</LensFlare>
            <AdaptTerrainHeight>0</AdaptTerrainHeight>
        </Config>
    </Lights>
    <Sequences>
        <Config>
            <ConfigType>SEQUENCE</ConfigType>
            <SequenceID>0</SequenceID>
            <Looped>1</Looped>
            <Speed>1.000000</Speed>
            <DisableEffects>0</DisableEffects>
            <Track>
                <TrackID>1</TrackID>
                <TrackElement>
                    <Type>0</Type>
                    <StartTime>0</StartTime>
                    <EndTime>43998</EndTime>
                    <ModelID>7</ModelID>
                    <AnimationID>0</AnimationID>
                </TrackElement>
            </Track>
        </Config>
    </Sequences>
</Config>
